Standing
Win posture and first grips. If the shot fails, recover stance before reaching. If the opponent shoots, hips down, head pressure, circle to an angle.
mat notes
A compact map for survival, position, and simple attacks. Tap early, keep breathing, and treat every line here as a drilling prompt rather than medical or coaching advice.
scoreboard
priority
Defend neck and isolated arms first. Frame, turn to a side, recover knees between bodies, then re-guard or wrestle up.
Legs control distance. Break posture, keep hips active, pick one sweep and one submission before chasing variety.
Win inside space, pin hips or shoulders, clear the knees, then settle. Do not rush a submission while legs are still blocking you.
Side control is a hub. Mount and back control are higher value. Cook first, isolate later.
Finish only after control. If the finish loosens the position, return to control and rebuild.
bottom rules
top game
Grip fight, posture, level change. Double leg is the reference shot; sprawl is the reference defense.
Posture first. Break closed guard, choose headquarters/knee cut or pressure passing, then stabilize side control.
Crossface, hip block, shoulder pressure. Look for mount, back exposure, far-side armbar, paper-cutter, kimura.
Low mount to settle, high mount to isolate. If they turn, chair-sit to the back.
Seatbelt, hooks or body triangle, head under control. Hand fight to rear naked choke, sliding collar, bow-and-arrow, or armbar.
flow
Win posture and first grips. If the shot fails, recover stance before reaching. If the opponent shoots, hips down, head pressure, circle to an angle.
Bottom: break posture before attacks. Top: posture, hands safe, open the guard before trying to pass.
Bottom: feet frame hips, biceps, shoulders, or thighs. Top: clear feet from centerline and make the hips face away.
Bottom: underhook, knee shield, or lock-down as temporary tools. Top: crossface, flatten, free the trapped knee, then the foot.
Top: seatbelt or front headlock before hooks. Bottom: protect the neck, keep elbows in, build to a sit-out or recover guard.
Use it as a pressure reset from side control. Watch kimura traps and north-south choke entries, but keep hip connection first.
families
Never let both knees point away. Keep at least one frame between bodies: knee, shin, foot, hand, or forearm.
Load weight onto hands, remove a post, rotate. Scissor, hip bump, tripod, and sit-up sweeps teach the pattern.
Closed guard attacks work when posture is broken. Armbar, triangle, omoplata, guillotine, kimura: all start with angle and control.
Choose one mode per exchange: pressure, outside speed, or headquarters. Switching modes is fine; mixing them halfway usually leaks balance.
drilling
Start mounted, back-controlled, and side-controlled. Goal: no submission for sixty seconds, then add the escape.
Top player must pass three different ways. Bottom player scores by recovering guard, not by submitting.
Start with seatbelt and hooks. Attacker wins by exposing the neck; defender wins by putting shoulders to the mat.
Any time breathing gets frantic, freeze the ego: frame, breathe, protect neck, protect inside space, then move.
original notes
sources