hanekawa

mat notes

BJJ Cheatsheet

A compact map for survival, position, and simple attacks. Tap early, keep breathing, and treat every line here as a drilling prompt rather than medical or coaching advice.

scoreboard

IBJJF-style scoring map

2Takedown, sweep, knee-on-belly
3Guard pass to side control or north-south
4Mount, back mount, back control
3sStabilize before points matter

priority

Decision ladder

Bad bottom

Defend neck and isolated arms first. Frame, turn to a side, recover knees between bodies, then re-guard or wrestle up.

Guard

Legs control distance. Break posture, keep hips active, pick one sweep and one submission before chasing variety.

Passing

Win inside space, pin hips or shoulders, clear the knees, then settle. Do not rush a submission while legs are still blocking you.

Pins

Side control is a hub. Mount and back control are higher value. Cook first, isolate later.

Submission

Finish only after control. If the finish loosens the position, return to control and rebuild.

bottom rules

Escapes before attacks

  • Mount: trap-and-roll if a hand posts poorly; elbow-knee escape when they post and ride.
  • Side control: chin safe, near-side frame, hip frame, turn to a side, shrimp until the knee enters.
  • Back: two hands fight the choking arm, hide the neck, clear hooks, put shoulders to the mat.
  • Half guard: stay on your side, get an underhook or knee shield, recover full guard or come up.

top game

Simple chains

Standing

Grip fight, posture, level change. Double leg is the reference shot; sprawl is the reference defense.

Guard top

Posture first. Break closed guard, choose headquarters/knee cut or pressure passing, then stabilize side control.

Side control

Crossface, hip block, shoulder pressure. Look for mount, back exposure, far-side armbar, paper-cutter, kimura.

Mount

Low mount to settle, high mount to isolate. If they turn, chair-sit to the back.

Back

Seatbelt, hooks or body triangle, head under control. Hand fight to rear naked choke, sliding collar, bow-and-arrow, or armbar.

flow

Position ladder

standing guard pass pin finish

Standing

Win posture and first grips. If the shot fails, recover stance before reaching. If the opponent shoots, hips down, head pressure, circle to an angle.

Closed guard

Bottom: break posture before attacks. Top: posture, hands safe, open the guard before trying to pass.

Open guard

Bottom: feet frame hips, biceps, shoulders, or thighs. Top: clear feet from centerline and make the hips face away.

Half guard

Bottom: underhook, knee shield, or lock-down as temporary tools. Top: crossface, flatten, free the trapped knee, then the foot.

Turtle

Top: seatbelt or front headlock before hooks. Bottom: protect the neck, keep elbows in, build to a sit-out or recover guard.

North-south

Use it as a pressure reset from side control. Watch kimura traps and north-south choke entries, but keep hip connection first.

families

Guard map

Retention

Never let both knees point away. Keep at least one frame between bodies: knee, shin, foot, hand, or forearm.

Sweeps

Load weight onto hands, remove a post, rotate. Scissor, hip bump, tripod, and sit-up sweeps teach the pattern.

Submissions

Closed guard attacks work when posture is broken. Armbar, triangle, omoplata, guillotine, kimura: all start with angle and control.

Passing

Choose one mode per exchange: pressure, outside speed, or headquarters. Switching modes is fine; mixing them halfway usually leaks balance.

drilling

Training loops

One minute survival

Start mounted, back-controlled, and side-controlled. Goal: no submission for sixty seconds, then add the escape.

Three-pass rounds

Top player must pass three different ways. Bottom player scores by recovering guard, not by submitting.

Back control hand fight

Start with seatbelt and hooks. Attacker wins by exposing the neck; defender wins by putting shoulders to the mat.

Reset rule

Any time breathing gets frantic, freeze the ego: frame, breathe, protect neck, protect inside space, then move.

original notes

Old links kept

Guard

Superior position

Guard pass

Inferior position

Sweep

Attack

Mount

Superior position

Attack

Take back

Inferior position

Back

Superior position

Inferior position

Sweep

Standing

 

Side Control

Superior position

Attack

Inferior position

sources

References used for expansion